Website powered by
Daniel
Daniel
Principal Environment and Concept Artist
Redmond , United States

Summary

Canadian born artist working in the games industry since 2001

Skills

Concept Art3D ModelingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
CLIP STUDIO PAINT
CLIP STUDIO PAINT
PhotoShop
PhotoShop

Experience

  • Sr Artist at Blizzard
    Irvine
    January 2018 - July 2025

    Warcraft Rumble

  • Artist at Gunfire Games
    Austin TX, United States of America
    November 2014 - December 2018

    worked on Hero Bound ,From other suns,Chronos,Remnant,Dead and Buried.

  • Artist at Lightbox Interactive /Backflip
    Austin TX, United States of America
    March 2012 - July 2014

    Worked on Plundernauts mobile game and several game pitches

  • 3D/Texture artist /UI artist at Vigil/THQ
    Austin TX, United States of America
    June 2009 - February 2012

    worked on Darkisders 1 and 2 and Warhammer 40 K MMO

  • Artist at Stray Bullet Games
    Austin TX, United States of America
    July 2007 - May 2009

    Worked several Work for hire projects and a Pitch for an MMO called Omega.

  • 3D/Texture artist /UI artist at Vigil / THQ
    Austin TX, United States of America
    September 2005 - June 2007

    Worked on Exarch/Dungeon Runners and the Pitch demo and pre-production for Darksiders

  • 3D/Texture artist /UI artist at NCsoft/Destination Games
    Austin TX, United States of America
    January 2003 - August 2005

    worked on Tabula Rasa and a few project Pitches

  • 3D/Texture artist at Realm Interactive
    Mesa AZ, United States of America
    September 2002 - December 2003

    Worked on a project called Exarch

  • Artist at Trilunar
    Irvine, United States of America
    January 2002 - August 2002

    Helped put together a pitch/demo for a game called Dragonkind