I love Model kits. Not a model kit The cutting mat texture was made using an isometric scene to get clean graphic shapes. I added the texture to some geo and then did some ware on the surface and edges with material Nodes. The goal of this project was to dig deeper into Blender and create a library of my own kit bash objects for concept and idea exploration. I wanted to keep the "greebles" simple with them using as few textures as possible. Its currently using a single universal Material (still a work in progress) which allows me to slide the mesh UV's around as needed to different colors and materials. If something needs a more defined material then I can take that next step as needed. This project also had me dive into Blenders material nodes and rendering. In the process of working through this project I built myself an isometric rendering scene where I could turn on/ off various layers and make different gauge patterns. Its already come in very handy for clean high resolution graphic work. I love kit bashing in real life and this has felt very much like a natural extension of that process. Its been a ton of fun and I cant wait to do more.